#include "myobject.h"

namespace fireplane
{

	Object::Object():
		_is_destroy(false)
	{

	}

	Object::~Object()
	{

	}

	bool Object::updateState( float dt )
	{
		return false;
	}

	void Object::destroy()
	{

	}

	void Object::setDestroyFlag( bool flag )
	{
		_is_destroy = flag;
	}

}